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Scuf Impact - Review - PlayStation 4

In this special review we will not talk about a new title, with its strengths and weaknesses, but we will talk about something that could help you considerably in dealing with the new upcoming titles: the new Scuf home controller , Impact ; but to favor the less accustomed to the field we will make a very brief introduction.

The world of gaming and eSport is now in clear expansion, and with it also the connected universe of accessories to help gamers to give their best in the game.

Universe where Scuf Gaming is a net colossus, thanks to its offer in the field of controllers, with which it has greatly facilitated the life of the players by allowing a more reactive, complete and comfortable control in battle, and for long gaming sessions.

Having said that, let's move on from the premises to the facts and let's analyze Scuf Impact, hoping to give you those two tips necessary to decide if it will be the right controller for you.

We also remind you that, as with any hardware and device review, the evaluation can fluctuate compared to others, having a strong objective component , essential for evaluating the product in the best possible way, but also a minimal subjective part , which we hope will be accepted as such. and not harshly criticized at all.

But let's get to the point now, and let's kick off the review.

What an Impact

Scuf, after having largely conquered the PlayStation market with its Infinity PRO , has slowly had to give way to competitors, who have begun to present well-made joypad offers on the bench, just think of Razer's Raiju and its success.

From the need to relaunch on the market, and from Scuf's mature awareness of having to give life to a product designed for, and by, the players , Impact was born , designed totally from scratch by the English house, and our impression, once taken in hand the controller is: What an Impact!

Impact proves to be totally reborn and different from its brother, both from the ergonomic side, both from the technical side but also as regards the materials used; in short, a real revolution for the PlayStation side at Scuf.

Many are the innovations introduced, starting from a total restyling, with a more ergonomic shape, the addition of two rear vanes and the mini USB output, requested loudly by the players.

So let's go step by step to analyze all the new features of Impact.

From the Community for the Community

As previously mentioned, there are many innovations introduced by Impact, but one above all made us and many players jump for joy: the new  Cable Retention System .

The choice to keep a fixed cable was the 'retro' solution that made the fortune of the latest pro controllers, and therefore Scuf has decided, exclusively for Impact, to introduce a mini USB port which, especially combined with the original Scuf cable, helps to avoid those possible and annoying lag usually inherent to the wireless connection .

This shrewdness was strongly desired by the community , which greatly pointed it out to Scuf, and which therefore brings Impact to a higher level of reactivity than Infinity Pro, but perhaps, and here we have to move the first criticism, not to the same level as some other controllers.

In fact, the difference gap is not excessive, but it is discreetly turned upside down that a Scuf-branded controller does not reach, even if for a short time, the performance of a controller, such as Raiju by Razer, which is born with the integrated cable, but which at the Actual offers better results at lower cost.

Gap that is slightly felt in wireless mode, but which, unlike the Infinity Pro, does not increase as the controller deteriorates .

Partial solution to the problem can be found by adjusting the spring preload for the rear keys, but this goes to very little filing the already, perhaps, imperceptible lack, considering the controller connected by cable.

Another great, and unprecedented, novelty introduced by Scuf on Impact for its users is the new body , imported more than broadly by the Elite Controller, which makes the grip decidedly more ergonomic and natural , aligning itself with most of the competitors.

Wider, which fits comfortably in the palm of the hand, the new shell not only guarantees more comfort, but has allowed the developers to insert two additional rear blades , another flagship of Impact, in such a way as to reproduce all four keys. and allow the player to never take their fingers off the analogs.

The body itself is a huge step forward compared to the Infinity Pro, but that perhaps comes a bit late, given that most of the controllers have adapted to what has actually proved to be the most successful and comfortable form. .

The additional palettes behind it might seem, at first sight, a useless addition, since in most FPS only two palettes are sufficient, but which, with hindsight, turn out to be a really good choice, going to expand the field of applicability of Impact .

The four palettes in fact come back immensely useful in all those titles where the key combos really make a difference, such as fighting games, and which therefore also requires more keys pressed at the same time, a move that with simply two palettes is not so obvious.

In any case, the paddles are completely removable and remappable , allowing total configuration flexibility to the player, allowing you to move any button between the rear controls, also allowing you to change the number according to your need.

Unfortunately, although the problem can be solved in a rather simple way, the design of the four rear controls leads, in case the external vanes are pressed too hard, to press also the analogues (R3 and L3 to be clear), while the internal vanes are not immediately reachable if you don't fit the grip slightly, and these little flaws are sometimes uncomfortable.

We immediately allay your doubts by confirming that, unfortunately, you cannot move the R and L keys in the rear vanes , another small but annoying defect.

In any case, the addition of two additional palettes, also in view of upcoming titles to be released, is a more than apt choice, going to greatly expand the usability of Impact.

New controller, new technique

There are many innovations that strike the eye when looking at Impact, but not all of them are visible from the outside.

A problem that plagued Infinty Pro, and of which the community has strongly complained, was the fragility of the controllers, which tended to deteriorate quickly over time and withstand little shocks and possible falls; problem to which Scuf wanted to remedy by reinventing the technique of making Impact.

The materials used to make Impact are of much higher quality , both in terms of resistance and in terms of workmanship.

Being the structure totally made from scratch, and no longer based on the classic Sony controller, it guarantees Impact superior compactness, being able to withstand the majority of falls, except the most catastrophic of course.

The selected materials complete the picture ensuring more durability over time , both as regards the body and the analogs.

Another huge step forward therefore for Scuf, which goes to satisfy what popular discontent that it pointed to as fragile its products, by proposing on the market a robust competitor to rely on.

An important novelty in the project is the removal of all the screws that connected the rear paddles and the dorsal levers , now replaced by a convenient interlocking system that allows easier and faster interchangeability, useful both in terms of play and in case of replacement.

The battery does not vary from the classic supplied on PlayStation controllers, perhaps creating some problems in long gaming sessions, also given the presence of the light band on the front pad (PlaySation 4 Pro controller style), which is a fascinating detail aesthetically, but all effective perhaps avoidable.

 

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